#ifndef MDX2_VERTEX_H_
#define MDX2_VERTEX_H_

#include <cstdint>
#include "Vector3D.h"

// Description: Defines the vertices (Z-UP system is used)
// Count:  MDX2_Header->nVertices
// Offset: MDX2_Header->ofsVertices
struct MDX2_Vertex
{
    Vec3F Position;
    uint8_t BoneWeight[4];
    uint8_t BoneIndices[4];
    Vec3F Normal;
    Vec2F TextureCoords;
    float Unknown[2];

};

#endif // MDX2_VERTEX_H_